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Diabolical Activation Bypass

Updated: Mar 20, 2020





















































About This Game Start practicing your evil laugh! As the world's greatest criminal mastermind, choose a lair, hire a minion, and steal the world's largest ball of aluminum foil! (Or, destroy the world. FINE.)"Diabolical" is a 130,000-word interactive novel by Nick Aires, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.Famous, feared, or filthy rich—why not all three? You've got the money and the motives to build an evil empire worthy of the most ruthless villain the world has ever seen. Crush the good guys and terrorize the populace! Stamp a big red "FAIL" on your enemies' foreheads! Plunder your way to world domination – or sit back and pet your kitty while your henchmen do it for you.Will you be a high-tech daredevil, a ruthless military soldier, or an apparition terrifying to behold? What calling card will you leave at the scene of your crimes? Whatever your choices, the results will be diabolical. Play a villainous story of scheming, grandstanding, and laughing evilly. Interview and hire the best possible (or best available) minion. Decide when to use trickery, when to use force, and when to hide behind henchmen. Choose the ultimate, guaranteed-to-be-infamous nickname. Play as male or female, with straight, gay, and bisexual romance options. Destroy the world! 6d5b4406ea Title: DiabolicalGenre: Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 6 Nov, 2015 Diabolical Activation Bypass X-Men, Avengers, Batman and Co. suck, right? You were always rooting for the bad guys? Then here\u00b4s your chance to show them how it\u00b4s done right!Diabolical has it all, you build your own evil mastermind career, hire your henchmen, duel with do gooders as well as rival supercriminals. You can decide to be a secretly kind hearted warmonger, going by your own moral standards or become the bloodiest menace to humanity. This all written in a very cheek-in-tongue humor style.There are enough different story and character development options for at least three playthroughs, which should be enough, even though it is not necesseraliy the longest CYoA game here.Conclusio: Not only for the demented haters of mankind, Diabolical offers a fun diversion from the normal hero type of games. Rating: 8\/10. Diabolical is an interesting game. The first time i played i found it very amusing. The reason i can't recomend it is because the game makes you think that your choices matter when they really don't. In all "Choice of Games" games there is a certain level of railroading, in some instances it's almost unnoticable and not to much of a problem. However in Diabolical it goes way too far.Now i will be discussing some SPOILERS from this point onwards so read at your own risk.Most main character will survive untill the final act no matter what you do, making your choice irrelevant. There's a chapter in which your character has the option to kill another character, Even if you choose to kill him, you won't since your character got a change of heart suddenly. the worst offender is the ending, now i won't go into too much spoilers but let's just say that what ending you get is dependant only on your last choice, a.k.a. no choice up untill this one matters. And there are a lot of options for the ending so you better be reay to replay the game at leadt 8 times to get them all, even though you already know how everything will turn out regardless of your choices.And i know some will point out i have a load of time but that was just replaying so i can get all achievements.All in all i can't really recomend a choose your own adventure in which your choices don't matter.. Remember those DOS games that was basically a story, with a set of commands for you to use for progression? This is the advanced verison of those old days, and damn isn't it good. I'm an avid reader, so this is pretty heavenly. Good humour, pacing, development and choices actually matter. Many endings, maybe too many in fact. Buy if you enjoy reading in the slightest.. Wasnt good as I expected. There werent much options to choose. All ended up in the same way. I am dissapointed. Good luck to you in your next game.. I love this. It got me hooked on text based adventure games.I haven't seen the sun in ten years.. Disclaimer: I played this through with steam "offline" on a road trip, so my "time played" appears lower than it is. Frustrating, I thought it would save the achievements at least...Don't get me wrong, I love Choice of Games. But more importantly, I ADORE villainy. Anything where you can be a villain is an automatic buy for me; I am a total sucker for the gimmick. That being said...This game is well-written and quite endearing, and it's certainly very funny. In that sense, I almost feel like it's not taking your character seriously. (That's not necessarily bad, by any means.) The story is short in comparison to many of their other works, and it just doesn't have the same replayability value. Maybe I was pursuing the wrong routes, but I felt like they were all much the same.Disappointing, but at least I got to be a villain. I'm still a sucker for the gimmick.. As much as I love "choose your own adventure" games, I wouldn't recommend this one. Why? Because while you'd think your choices would matter like in other similar games, they really don't. Most choices you face lead to the same exact results and I don't mean it as in the long run. Let's say you have the choice between killing or not killing someone. First run through you'll go with one choice and next one pick the opposite choices figuring the story would be entirely different but no. If you choose to spare the person the game will let you but most of the time when you choose to kill the person, you'll either fail or be interrupted, effectively making the game painfully linear.You can't choose your own adventure, it's already been chosen for you.. I can't recommend this game, because of the lack of player agency especially in action scenes. Outside of action scenes the players choices have only superficial effects in the story. The player can choose what their villian looks like, what their villain drives and choose from three interchangable sidekicks, but any time a meaningful selection of choices is presented they end up like this:Choice A: The writers preferred choiceChoice B: Different way of going about the same thing as Choice A.Choice C: A legitimatly different option from Choice A that will autofail if chosen.But far far worse than this is the action scenes. Every action scene is the same sequence of choices:Sequence 1Choice A: ActionChoice B: different actionChoice C: JokeNo matter what choice you chose in Sequence 1 the game says "Psych you were hit\/fell down\/etc. while trying to decide".No matter what you choose in sequence 2 you will partially succeed, leading to sequence 3 where no matter what you choose you will succeed.I can't reccomend a game where even the choices in action scenes do not matter.. I almost don't want to recommend this, but I have to admit I had fun. The main problem I have is the number of choices overall. They are few and far between, or you'd pick something and it'd be like: "that's not your real answer, instead you do this."Pros:-Loved the humor, wasn't expecting so many jokes and it's just well written. Went really well with my character. Your evil, but the fun kind of evil. -I really liked the writer's style. Paints the picture really well, very impressive, felt like the villain I wanted to play. -Planning points was a really interesting and unique idea. You earn them in game and spend them when you feel you need to. These unlock secret options to make your next decision succeed. -Interesting world, very good world building. Things were introduced as needed, no long history lessons. -There's different heroes, villains, vigilantes, and organizations. Sometimes I found this too much and other times it worked really well.-Favorite part of the game was chosing a sidekick. Interesting options and consequences. The sidekick acts more like your go to heavy hitter rather than an actual sidekick. -Quite a few love interests. Heroes, villains, and vigilantes. There's quite a bit of flirting, but you're not sure if you can trust them. The flirting kinda acts to build up the suspense, is this person gonna kiss me or kill me? -You can focus on 2 of 3 different styles of solving problems: ingenuity, combat, or terror. Using all 3 doesn't work out too well. -Eager to play again, check out the things I missed. Cons:-You don't have alot of options when designing your character. Tech, combat, or apparition that's it. -Picking your lair doesn't matter, the story just makes genetic references to it. -Story jumps from 1st heist, to origin, to having a base of operations with anything your can imagine and an army of minions. Didn't see the need for this, it felt like a large part of your story was missing. -Not sure how I feel about the final fight, it's a bit too heroic for my villainous taste. Final Thoughts:-Better to get it on sale. If you wanted a more serious tone, than you probably won't like it. But if you're willing to keep an open mind and looking for some laughs it's worth playing. The story hits it's stride mid game.. This story doesn't take itself seriously and, if you want to enjoy it, you shouldn't either. You're in for a cartoony romp with a straightforward plot and lots and lots of deus ex machina if you play this game. I didn't enjoy as much as I thought I might but that was likely because I went in with the wrong attitude but I'm certain many people would find its silly and irreverent tone to be quite entertaining as long as they were aware of it before getting in too deep.

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