top of page
Search
hallantperpheper

Defenders Of Ekron Activation Code [key]

Updated: Mar 20, 2020





















































About This Game Defenders of Ekron in an Adventure/Shmup game that mixes the classic action of a Shmup and the exploration of an Adventure game, including dungeons and a sci-fi experience. You take the role of Eneas, a young and bold cadet that has trained his entire life to pilot his Anakim, an advanced mech capable of absorbing and transforming the energy around it into a special ability, but something goes wrong and Eneas is forced to join an experimental program to face the Renegades, a group of rogue Anakim pilots, that threaten to destroy the nation by leading a civil war. With features like 360° shooting range, unique scenarios to discover, exploration modes to analyze the environment, a powerful shield, and different upgradable Combat modes, you must defend the Technocratic Republic of Ekron, but be careful, for dark secrets await and the limits between right and wrong will slowly fade. Listen to your instinct, because revolution starts within. 7aa9394dea Title: Defenders of EkronGenre: Action, Adventure, IndieDeveloper:In Vitro GamesPublisher:In Vitro GamesRelease Date: 15 Aug, 2017 Defenders Of Ekron Activation Code [key] The game kept surprising me with new mechanics as I progressed, the variety in the level design is really cool.If you enjoy challengig Shmups I definitely recommend it!. Amazing classic style shoot em up game!!. Defenders of Ekron is lovely gem. My playthrough consists of a fully upgraded Anakim(the mechs in this game's world), completed story and challenges clocking in at around 16 hours.Gameplay:So the game basically is a twin-stick top-down shooter for the most part. Initially your Anakim fires a normal blaster with two modes, the rapid fire mode and the lock-on projectile launcher(it basically works by dropping a projectile and on release sends the drop projectile towards the target locked enemy). Also your Anakim has a shield that consumes energy.Eventually as you progress you will obtain 3 new weapons and 2 new passives (1 weapon passive and 1 dash passive that allows you to dash around) from defeating bosses. Very megaman-esque.There are 3 bars which are the life bar, energy bar and exp bar. Life bar is the amount of life you have while the energy bar sets a limit to how many shots you can fire your weapons. In order to recharge, you will need to stop attacking. This creates tension as you cannot fire your weapons forever. The exp bar in this game can be built up to create charges by collecting the drops from the enemies. Each charge can be spent on upgrading your Anakim or activate regeneration of life or activate berserk mode. This Oxus exp mechanic is disabled in the simulator for previous missions which depending on how skilled you are it might be hard to play through without the reliance of the regenerate life active ability.Eventhough the Oxus exp is tied to your mech upgrades, I did reach the last mission fully upgraded with 10 charges remaining to be used in the last level so there seems to be plenty to go around with the challenges and the missions.Completing challenges do help contribute to the exp bar and they are interesting to complete. The one thing that I wished was conveyed better was that on some challenges, you will find it much easier to upgrade the component being used for that challenge first before tackling the challenge. Had many frustrating moements until I upgraded the component used in the challenge.For example, the dodge challenges is much easier if you upgrade the speed component of your Anakim. The mech also has the ability to be in multiple different modes, a map mode, scan mode, and navigation mode. I dislike the tank controls of the navigation mode but eventually I just got used to it. The navigation mode allows you to travel faster, boost forward and lay timed bombs.There are no re-bindable keys. I wish there was, as some of the controls I would have love to switch, for example the navigation mode has the boost tied to double tapping either w(forward) or right-trigger to boost. Would have rebind \/ use the option of a single button press instead of double tapping.No mouse sensitivity adjustment.I started off with gamepad but eventually switched to keyboard and mouse since it was so much easier on the keyboard and mouse.There were a few bugs that disrupted my game which have been reported to the dev and they have been responsive.Using a flamethrower to defeat a boss crashes the game, one boss got stuck on re-load and forced to force quit.I was fortunate enough that the solutions are just don't use the flamethrower to defeat the boss and to load a previous save and try again.Hopefully this will be patch out soon because it can be quite disruptive.Story:This was a bit bare to me. I was not really engage with the characters but the world lore is amazing.Re-playability:There are a few replayability options like an extra classic mode which is very similar to old school top-down vertical scroller shooters and very bullet hell like. Also replaying the missions again without the help of the regen and berserk charges.Pros:- Challenging and rewarding puzzles and gameplay mechanics- Fun shooter combat- Bosses test your skills in both weapons usage, control and reflexes.- Interesting combination of on rail elements as well as the explorationCons:- Some bugs that disrupt the game flow- Some challenges are not optimized for gamepad controls- Tank controls on navigation mode. (Personal dislike)- No rebindable keys and mouse sensitivity adjustmentI honestly recommend this game to people who enjoy twin-stick and also arcade top-down shooters. I had a really fun time.. Great twin stick shooter with interesting gameplay mechanics and cool graphics. Defenders of Ekron is lovely gem. My playthrough consists of a fully upgraded Anakim(the mechs in this game's world), completed story and challenges clocking in at around 16 hours.Gameplay:So the game basically is a twin-stick top-down shooter for the most part. Initially your Anakim fires a normal blaster with two modes, the rapid fire mode and the lock-on projectile launcher(it basically works by dropping a projectile and on release sends the drop projectile towards the target locked enemy). Also your Anakim has a shield that consumes energy.Eventually as you progress you will obtain 3 new weapons and 2 new passives (1 weapon passive and 1 dash passive that allows you to dash around) from defeating bosses. Very megaman-esque.There are 3 bars which are the life bar, energy bar and exp bar. Life bar is the amount of life you have while the energy bar sets a limit to how many shots you can fire your weapons. In order to recharge, you will need to stop attacking. This creates tension as you cannot fire your weapons forever. The exp bar in this game can be built up to create charges by collecting the drops from the enemies. Each charge can be spent on upgrading your Anakim or activate regeneration of life or activate berserk mode. This Oxus exp mechanic is disabled in the simulator for previous missions which depending on how skilled you are it might be hard to play through without the reliance of the regenerate life active ability.Eventhough the Oxus exp is tied to your mech upgrades, I did reach the last mission fully upgraded with 10 charges remaining to be used in the last level so there seems to be plenty to go around with the challenges and the missions.Completing challenges do help contribute to the exp bar and they are interesting to complete. The one thing that I wished was conveyed better was that on some challenges, you will find it much easier to upgrade the component being used for that challenge first before tackling the challenge. Had many frustrating moements until I upgraded the component used in the challenge.For example, the dodge challenges is much easier if you upgrade the speed component of your Anakim. The mech also has the ability to be in multiple different modes, a map mode, scan mode, and navigation mode. I dislike the tank controls of the navigation mode but eventually I just got used to it. The navigation mode allows you to travel faster, boost forward and lay timed bombs.There are no re-bindable keys. I wish there was, as some of the controls I would have love to switch, for example the navigation mode has the boost tied to double tapping either w(forward) or right-trigger to boost. Would have rebind \/ use the option of a single button press instead of double tapping.No mouse sensitivity adjustment.I started off with gamepad but eventually switched to keyboard and mouse since it was so much easier on the keyboard and mouse.There were a few bugs that disrupted my game which have been reported to the dev and they have been responsive.Using a flamethrower to defeat a boss crashes the game, one boss got stuck on re-load and forced to force quit.I was fortunate enough that the solutions are just don't use the flamethrower to defeat the boss and to load a previous save and try again.Hopefully this will be patch out soon because it can be quite disruptive.Story:This was a bit bare to me. I was not really engage with the characters but the world lore is amazing.Re-playability:There are a few replayability options like an extra classic mode which is very similar to old school top-down vertical scroller shooters and very bullet hell like. Also replaying the missions again without the help of the regen and berserk charges.Pros:- Challenging and rewarding puzzles and gameplay mechanics- Fun shooter combat- Bosses test your skills in both weapons usage, control and reflexes.- Interesting combination of on rail elements as well as the explorationCons:- Some bugs that disrupt the game flow- Some challenges are not optimized for gamepad controls- Tank controls on navigation mode. (Personal dislike)- No rebindable keys and mouse sensitivity adjustmentI honestly recommend this game to people who enjoy twin-stick and also arcade top-down shooters. I had a really fun time.

0 views0 comments

Recent Posts

See All

Comments


bottom of page